Objectivism, narrative agency, and the politics of choice in the video game BioShock
In this article, I investigate the video game BioShock for its political and cultural work and argue that it offers a popular platform to discuss the politically charged question of choice, both inside and outside the realm of video games. In a first section, I introduce the game’s basic plot and se...
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Language: | English |
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Universitätsbibliothek Leipzig
2016
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Online Access: | http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-206598 http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-206598 http://www.qucosa.de/fileadmin/data/qucosa/documents/20659/Schubert%2C%20Politics%20of%20Choice.pdf |