Objectivism, narrative agency, and the politics of choice in the video game BioShock

In this article, I investigate the video game BioShock for its political and cultural work and argue that it offers a popular platform to discuss the politically charged question of choice, both inside and outside the realm of video games. In a first section, I introduce the game’s basic plot and se...

Full description

Bibliographic Details
Main Author: Schubert, Stefan
Other Authors: Universität Leipzig, Philologische Fakultät
Format: Others
Language:English
Published: Universitätsbibliothek Leipzig 2016
Subjects:
Online Access:http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-206598
http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-206598
http://www.qucosa.de/fileadmin/data/qucosa/documents/20659/Schubert%2C%20Politics%20of%20Choice.pdf