Aftermarket, a Game Design Philosophy

<p>Aftermarket, a Game Design Philosophy documents the community histories and material practices of players who, over the last decade, have transformed videogames from “entertainment systems” into instruments, equipment, tools, and toys for playing, thinking, and making in the aftermarket of...

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Bibliographic Details
Main Author: LeMieux, Patrick
Other Authors: Seaman, William
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10161/10520