Real economics in virtual worlds: a massively multiplayer online game case study: Runescape
This thesis explores economic aspects of virtual worlds by focusing on a specific massively multiplayer online role-playing game, RuneScape. In particular, it examines the similarities and differences between the virtual economics and real world economics, the economic understanding of RuneScape pla...
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Georgia Institute of Technology
2010
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Online Access: | http://hdl.handle.net/1853/31657 |