A produção de subjetividade nos jogos eletrônicos

Made available in DSpace on 2016-04-29T14:22:53Z (GMT). No. of bitstreams: 1 Leonardo Souza de Lima.pdf: 3313631 bytes, checksum: bb9138db474f442407b28ede66324063 (MD5) Previous issue date: 2011-06-06 === The present investigation explores the question of meaning production in video games, taking...

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Bibliographic Details
Main Author: Lima, Leonardo Souza de
Other Authors: Petry, Luís Carlos
Format: Others
Language:Portuguese
Published: Pontifícia Universidade Católica de São Paulo 2016
Subjects:
Online Access:https://tede2.pucsp.br/handle/handle/18077