A produção de subjetividade nos jogos eletrônicos
Made available in DSpace on 2016-04-29T14:22:53Z (GMT). No. of bitstreams: 1 Leonardo Souza de Lima.pdf: 3313631 bytes, checksum: bb9138db474f442407b28ede66324063 (MD5) Previous issue date: 2011-06-06 === The present investigation explores the question of meaning production in video games, taking...
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Format: | Others |
Language: | Portuguese |
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Pontifícia Universidade Católica de São Paulo
2016
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Online Access: | https://tede2.pucsp.br/handle/handle/18077 |