Comunicação e consumo no mundo dos games: estratégias de monetização em jogos sociais digitais
Made available in DSpace on 2016-10-13T14:10:42Z (GMT). No. of bitstreams: 1 MARCELO VICTOR TEIXEIRA.pdf: 3163695 bytes, checksum: 9919db82bdf4cb610284a34de21b5ae8 (MD5) Previous issue date: 2013-03-22 === Games have a prominent place in contemporary society strongly characterized by the consumpti...
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Format: | Others |
Language: | Portuguese |
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Associação Escola Superior de Propaganda e Marketing
2016
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Online Access: | http://tede2.espm.br/handle/tede/128 |