Gamification design in computer-supported collaborative learning: towards an approach for tailoring influence principles to player roles

Gamification is a term that refers to the use of game design elements in contexts other than video games. In these contexts, the primary goal of gamification is not playful, but rather to motivate users to perform tasks or change behaviors. It is also the goal of gamification, captivate users an...

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Bibliographic Details
Main Author: Simone de Sousa Borges
Other Authors: Seiji Isotani
Language:English
Published: Universidade de São Paulo 2017
Subjects:
Online Access:http://www.teses.usp.br/teses/disponiveis/55/55134/tde-30012018-165553/