Quest Patterns for Story-Based Video Games
As video game designers focus on immersive interactive stories, the number of game object interactions grows exponentially. Most games use manually-programmed scripts to control object interactions, although automated techniques for generating scripts from high-level specifications are being introdu...
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Format: | Others |
Language: | en |
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2009
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Online Access: | http://hdl.handle.net/10048/535 |