Physics-based animation of primate locomotion

Quadrupedal animals commonly appear in films and video games, and their locomotion is of interests to several research and industrial communities. Because of the difficulty of handling and motion capturing these animals, physics-based animation is a promising method for synthesizing quadrupedal loco...

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Bibliographic Details
Main Author: Wang, Suwen
Language:English
Published: University of British Columbia 2011
Online Access:http://hdl.handle.net/2429/37098