Video gaming in the classroom : insights and ideas from teenage students

For this research, four high school aged teenagers participated in an intensive one week video gaming camp, at which time they articulated their attitudes and ideas about mainstream video games and their place in education. The purpose was to explore strategies for utilizing mainstream commercial vi...

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Bibliographic Details
Main Author: Halim, Peter You Li
Language:English
Published: University of British Columbia 2013
Online Access:http://hdl.handle.net/2429/44727