Manipulation and resynthesis of environmental sounds with natural wavelet grains
A technique is presented to facilitate the creation of constantly changing, randomized audio streams from samples of source material. A core motivation is to make it easier to quickly create soundscapes for virtual environments and other scenarios where long streams of audio are used. While mostl...
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Language: | English |
Published: |
2009
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Online Access: | http://hdl.handle.net/2429/12104 |