Manipulation and resynthesis of environmental sounds with natural wavelet grains

A technique is presented to facilitate the creation of constantly changing, randomized audio streams from samples of source material. A core motivation is to make it easier to quickly create soundscapes for virtual environments and other scenarios where long streams of audio are used. While mostl...

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Bibliographic Details
Main Author: Hoskinson, Reynald
Language:English
Published: 2009
Online Access:http://hdl.handle.net/2429/12104