Design and optimization of control primitives for simulated characters

Physics-based character motion has the potential of achieving realistic motions without laborious work from artists and without needing to use motion capture data. It has potential applications in film, games and humanoid robotics. However, designing a controller for physics motions is a difficul...

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Bibliographic Details
Main Author: Shen, Shuo
Language:English
Published: University of British Columbia 2013
Online Access:http://hdl.handle.net/2429/45617