Model-based active learning in hierarchical policies
Hierarchical task decompositions play an essential role in the design of complex simulation and decision systems, such as the ones that arise in video games. Game designers find it very natural to adopt a divide-and-conquer philosophy of specifying hierarchical policies, where decision modules can b...
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Language: | English |
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University of British Columbia
2008
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Online Access: | http://hdl.handle.net/2429/737 |