Feature-based Control of Physics-based Character Animation

Creating controllers for physics-based characters is a long-standing open problem in animation and robotics. Such controllers would have numerous applications while potentially yielding insight into human motion. Creating controllers remains difficult: current approaches are either constrained to tr...

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Bibliographic Details
Main Author: de Lasa, Martin
Other Authors: Hertzmann, Aaron
Language:en_ca
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/1807/29923