An Embedded Shading Language

Modern graphics accelerators have embedded programmable components in the form of vertex and fragment shading units. Current APIs permit specification of the programs for these components using an assembly-language level interface. Compilers for high-level shading languages are available but the...

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Bibliographic Details
Main Author: Qin, Zheng
Language:en
Published: University of Waterloo 2006
Subjects:
GPU
Online Access:http://hdl.handle.net/10012/1209