An Embedded Shading Language
Modern graphics accelerators have embedded programmable components in the form of vertex and fragment shading units. Current APIs permit specification of the programs for these components using an assembly-language level interface. Compilers for high-level shading languages are available but the...
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Language: | en |
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University of Waterloo
2006
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Online Access: | http://hdl.handle.net/10012/1209 |