Path finding in 2d games

A major problem faced by game developers these days is the ability to effectively plan the motion from a Source object to a Target situated in an environment with several Obstacles . This paper proposes a framework for game design in which all objects have a precalculated bounding box. Polygons wit...

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Bibliographic Details
Main Author: Mandachescu, Cosmin Adrian
Format: Others
Published: 2003
Online Access:http://spectrum.library.concordia.ca/2063/1/MQ77991.pdf
Mandachescu, Cosmin Adrian <http://spectrum.library.concordia.ca/view/creators/Mandachescu=3ACosmin_Adrian=3A=3A.html> (2003) Path finding in 2d games. Masters thesis, Concordia University.