Subgames in massively multiplayer online games

With the launch of World of Warcraft in 2004, Massively Multiplayer Online Games (MMOGs) really came into their own as millions of people started playing worldwide. Providing scalability to such a large audience while maintaining a consistent gameplay experience is a diffcult task which many compani...

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Bibliographic Details
Main Author: Hawker, Michael
Other Authors: Clark Verbrugge (Internal/Cosupervisor2)
Format: Others
Language:en
Published: McGill University 2008
Subjects:
Online Access:http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=21992