Subgames in massively multiplayer online games
With the launch of World of Warcraft in 2004, Massively Multiplayer Online Games (MMOGs) really came into their own as millions of people started playing worldwide. Providing scalability to such a large audience while maintaining a consistent gameplay experience is a diffcult task which many compani...
Main Author: | |
---|---|
Other Authors: | |
Format: | Others |
Language: | en |
Published: |
McGill University
2008
|
Subjects: | |
Online Access: | http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=21992 |