Server Assignment in Mirrored Server Environments

Massively multiplayer online games (MMOGs) may use peer-to-peer, client-server, or mirrored-server environments. Since there exist multiple server options in mirrored server environments, a problem arises when deciding to which server each player should connect. We propose three distinct algorithms...

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Bibliographic Details
Main Author: Farlow, Shawn
Other Authors: Peng, Lu
Format: Others
Language:en
Published: LSU 2011
Subjects:
Online Access:http://etd.lsu.edu/docs/available/etd-11072011-233133/