Server Assignment in Mirrored Server Environments
Massively multiplayer online games (MMOGs) may use peer-to-peer, client-server, or mirrored-server environments. Since there exist multiple server options in mirrored server environments, a problem arises when deciding to which server each player should connect. We propose three distinct algorithms...
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Format: | Others |
Language: | en |
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LSU
2011
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Online Access: | http://etd.lsu.edu/docs/available/etd-11072011-233133/ |