Server Assignment in Mirrored Server Environments
Massively multiplayer online games (MMOGs) may use peer-to-peer, client-server, or mirrored-server environments. Since there exist multiple server options in mirrored server environments, a problem arises when deciding to which server each player should connect. We propose three distinct algorithms...
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ndltd-LSU-oai-etd.lsu.edu-etd-11072011-2331332013-01-07T22:53:39Z Server Assignment in Mirrored Server Environments Farlow, Shawn Electrical & Computer Engineering Massively multiplayer online games (MMOGs) may use peer-to-peer, client-server, or mirrored-server environments. Since there exist multiple server options in mirrored server environments, a problem arises when deciding to which server each player should connect. We propose three distinct algorithms that assign players within Quality of Service (QoS) as each player joins and leaves, taking into consideration whether a player already in QoS can be moved to place a newly joining player in QoS without sacrificing QoS for the moved player. Our results show that for certain numbers of servers and values of QoS, our algorithms increase the total number of players in QoS over a static player to server assignment, and bears adapting to a wider variety of environments. Peng, Lu Skavantzos, Alexander Trahan, Jerry LSU 2011-11-08 text application/pdf http://etd.lsu.edu/docs/available/etd-11072011-233133/ http://etd.lsu.edu/docs/available/etd-11072011-233133/ en unrestricted I hereby certify that, if appropriate, I have obtained and attached herein a written permission statement from the owner(s) of each third party copyrighted matter to be included in my thesis, dissertation, or project report, allowing distribution as specified below. I certify that the version I submitted is the same as that approved by my advisory committee. I hereby grant to LSU or its agents the non-exclusive license to archive and make accessible, under the conditions specified below and in appropriate University policies, my thesis, dissertation, or project report in whole or in part in all forms of media, now or hereafter known. I retain all other ownership rights to the copyright of the thesis, dissertation or project report. I also retain the right to use in future works (such as articles or books) all or part of this thesis, dissertation, or project report. |
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Electrical & Computer Engineering Farlow, Shawn Server Assignment in Mirrored Server Environments |
description |
Massively multiplayer online games (MMOGs) may use peer-to-peer, client-server, or mirrored-server environments. Since there exist multiple server options in mirrored server environments, a problem arises when deciding to which server each player should connect. We propose three distinct algorithms that assign players within Quality of Service (QoS) as each player joins and leaves, taking into consideration whether a player already in QoS can be moved to place a newly joining player in QoS without sacrificing QoS for the moved player. Our results show that for certain numbers of servers and values of QoS, our algorithms increase the total number of players in QoS over a static player to server assignment, and bears adapting to a wider variety of environments. |
author2 |
Peng, Lu |
author_facet |
Peng, Lu Farlow, Shawn |
author |
Farlow, Shawn |
author_sort |
Farlow, Shawn |
title |
Server Assignment in Mirrored Server Environments |
title_short |
Server Assignment in Mirrored Server Environments |
title_full |
Server Assignment in Mirrored Server Environments |
title_fullStr |
Server Assignment in Mirrored Server Environments |
title_full_unstemmed |
Server Assignment in Mirrored Server Environments |
title_sort |
server assignment in mirrored server environments |
publisher |
LSU |
publishDate |
2011 |
url |
http://etd.lsu.edu/docs/available/etd-11072011-233133/ |
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AT farlowshawn serverassignmentinmirroredserverenvironments |
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