Advertising in computer games

Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2006. === Includes bibliographical references (leaves [67]-[74]). === This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It com...

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Bibliographic Details
Main Author: Vedrashko, Ilya
Other Authors: William Uricchio.
Format: Others
Language:English
Published: Massachusetts Institute of Technology 2007
Subjects:
Online Access:http://hdl.handle.net/1721.1/39144
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spelling ndltd-MIT-oai-dspace.mit.edu-1721.1-391442019-05-02T16:30:13Z Advertising in computer games Vedrashko, Ilya William Uricchio. Massachusetts Institute of Technology. Dept. of Comparative Media Studies. Massachusetts Institute of Technology. Dept. of Comparative Media Studies. Comparative Media Studies. Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2006. Includes bibliographical references (leaves [67]-[74]). This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge on advertising and product placement in computer game environments. The medium's characteristics are compared to other channels' in terms of their attractiveness to marketers, and the business environment is analyzed to offer recommendations on the relative advantages of in-game advertising. The paper also contains a brief historical review of in-game advertising, and descriptions of currently available and emerging advertising formats. Keywords: Advertising, marketing, branding, product placement, branded entertainment, networks, computer games, video games, virtual worlds. by Ilya Vedrashko. S.M. 2007-10-19T20:22:49Z 2007-10-19T20:22:49Z 2006 2006 Thesis http://hdl.handle.net/1721.1/39144 123290221 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 66, [8] leaves application/pdf Massachusetts Institute of Technology
collection NDLTD
language English
format Others
sources NDLTD
topic Comparative Media Studies.
spellingShingle Comparative Media Studies.
Vedrashko, Ilya
Advertising in computer games
description Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2006. === Includes bibliographical references (leaves [67]-[74]). === This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge on advertising and product placement in computer game environments. The medium's characteristics are compared to other channels' in terms of their attractiveness to marketers, and the business environment is analyzed to offer recommendations on the relative advantages of in-game advertising. The paper also contains a brief historical review of in-game advertising, and descriptions of currently available and emerging advertising formats. Keywords: Advertising, marketing, branding, product placement, branded entertainment, networks, computer games, video games, virtual worlds. === by Ilya Vedrashko. === S.M.
author2 William Uricchio.
author_facet William Uricchio.
Vedrashko, Ilya
author Vedrashko, Ilya
author_sort Vedrashko, Ilya
title Advertising in computer games
title_short Advertising in computer games
title_full Advertising in computer games
title_fullStr Advertising in computer games
title_full_unstemmed Advertising in computer games
title_sort advertising in computer games
publisher Massachusetts Institute of Technology
publishDate 2007
url http://hdl.handle.net/1721.1/39144
work_keys_str_mv AT vedrashkoilya advertisingincomputergames
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