Relative effectiveness of educational video games in the science classroom
Research has shown that educational video games are effective learning tools, but have not made a significant impact in the classroom. This gap could be a result of the design of the games, in that most educational video games imitate classroom style activities (such as answering multiple choice que...
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Language: | en |
Published: |
2011
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Online Access: | http://etd.lib.montana.edu/etd/2011/nickerson/NickersonE0811.pdf |