Relative effectiveness of educational video games in the science classroom

Research has shown that educational video games are effective learning tools, but have not made a significant impact in the classroom. This gap could be a result of the design of the games, in that most educational video games imitate classroom style activities (such as answering multiple choice que...

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Bibliographic Details
Main Author: Nickerson, Erik
Language:en
Published: 2011
Online Access:http://etd.lib.montana.edu/etd/2011/nickerson/NickersonE0811.pdf