Game On| Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning

<p> The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business classrooms in Higher Education from the context of learners&rsquo; performance outcomes, as well as stakeholders&rsquo; (learners, administrators, and faculty) perceptions pertaining...

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Bibliographic Details
Main Author: Bawa, Papia
Language:EN
Published: Purdue University 2018
Subjects:
Online Access:http://pqdtopen.proquest.com/#viewpdf?dispub=10681049