Game On| Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning
<p> The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business classrooms in Higher Education from the context of learners’ performance outcomes, as well as stakeholders’ (learners, administrators, and faculty) perceptions pertaining...
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Language: | EN |
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Purdue University
2018
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Online Access: | http://pqdtopen.proquest.com/#viewpdf?dispub=10681049 |