Scalable and Transparent Parallelization of Multiplayer Games
In this thesis, we study parallelization of multiplayer games using software Transactional Memory (STM) support. We show that STM provides not only ease of programming, but also better scalability than achievable with state-of-the-art lock-based programming for this realistic high impact application...
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Language: | en_ca |
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2009
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Online Access: | http://hdl.handle.net/1807/18881 |