An Implementation of A Software Component-based and Rule-based Internet Game Engine
碩士 === 國立臺灣科技大學 === 電子工程系 === 88 === In a traditional game engine with polling model, the whole exhibit is concerned with drawing sprites and controlling role. To improve this problem, we propose an engine which is mixed with event-driven and looping model. We also design the role as a component, s...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2000
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Online Access: | http://ndltd.ncl.edu.tw/handle/12158806741753813743 |