An Implementation of A Software Component-based and Rule-based Internet Game Engine

碩士 === 國立臺灣科技大學 === 電子工程系 === 88 === In a traditional game engine with polling model, the whole exhibit is concerned with drawing sprites and controlling role. To improve this problem, we propose an engine which is mixed with event-driven and looping model. We also design the role as a component, s...

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Bibliographic Details
Main Authors: Shih-chung Hu, 胡士中
Other Authors: 蔡新民
Format: Others
Language:zh-TW
Published: 2000
Online Access:http://ndltd.ncl.edu.tw/handle/12158806741753813743