Load Balancing Schemes for Massive Multiplayer Game Server

碩士 === 義守大學 === 資訊工程學系 === 91 === Due to the progress of network technology and the popularity of the internet, people all over the world can interactive easily through the internet. Network games are becoming popular and therefore more people play on-line games frequently. That follows some problem...

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Bibliographic Details
Main Authors: Cheng-Chung Lee, 李政忠
Other Authors: Chi-Chang Chen
Format: Others
Language:zh-TW
Published: 2003
Online Access:http://ndltd.ncl.edu.tw/handle/56334060821723989709