The Study on the Vertex Shader and the Pixel Shader in the Real Time 3D Graphics and the Application for Algorithm

碩士 === 國立臺灣藝術大學 === 多媒體動畫藝術研究所 === 92 === Due to the continuing development of hardware and graphic technique, the real time graphic, which could not be presented by Visual Reality Shading, could now have a full display of its functions. By using new technology and the upgraded hardware, we can repr...

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Bibliographic Details
Main Authors: Liao Hsuan Yu, 廖旋宇
Other Authors: 鐘世凱
Format: Others
Language:zh-TW
Published: 2004
Online Access:http://ndltd.ncl.edu.tw/handle/93802378849762943996