Across the virtual world and reality: modeling on-line game culture from the adolescent and its implication for e-learning
碩士 === 國立臺灣師範大學 === 教育研究所 === 93 === The main purpose of this study is to understand how dialectical development between on-line and non-on-line-game culture for adolescent, and constitutes parts of current culture nowadays. With network society rising, the way of communication has been changed, and...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2006
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Online Access: | http://ndltd.ncl.edu.tw/handle/85530552991488408430 |