Across the virtual world and reality: modeling on-line game culture from the adolescent and its implication for e-learning

碩士 === 國立臺灣師範大學 === 教育研究所 === 93 === The main purpose of this study is to understand how dialectical development between on-line and non-on-line-game culture for adolescent, and constitutes parts of current culture nowadays. With network society rising, the way of communication has been changed, and...

Full description

Bibliographic Details
Main Authors: Lee Yung Hsu, 李詠絮
Other Authors: Wen Ming Lee
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/85530552991488408430