The Impact of Need for Touch and Product Involvement on the Learning Effect and Perceived Risk of the Sequential Combination of Consumer Experiences
碩士 === 國立臺北科技大學 === 商業自動化與管理研究所 === 93 === According to vividness, interactivity, telepresence and persuasion routes, the study divided virtual experience website into four types, which were education, aesthetic, entertainment and escapism. Then conducted experiment method to investigate the impact...
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ndltd-TW-093TIT056820152019-05-30T03:49:58Z http://ndltd.ncl.edu.tw/handle/v4bs8x The Impact of Need for Touch and Product Involvement on the Learning Effect and Perceived Risk of the Sequential Combination of Consumer Experiences 觸覺需求與產品涉入對消費者經驗順序組合之學習效果與認知風險影響 Yu-I Yang 楊郁儀 碩士 國立臺北科技大學 商業自動化與管理研究所 93 According to vividness, interactivity, telepresence and persuasion routes, the study divided virtual experience website into four types, which were education, aesthetic, entertainment and escapism. Then conducted experiment method to investigate the impact of the combination of four types of virtual experience and direct or indirect experience on learning effect and percevied risk. When consumers with differnet degree of NFT, their cognitions to evaleuate product was different. When consumers with differnet degree of product involvement, their ways to search information and selection persusion route was different. Therefore, my research takes NFT and product involvement as moderators. As the result of the experience, we found escapism experience in combination with indirect experience have the highest impact on learning effect and percevied risk. There existed an interaction between NFT and the sequential combination of consumer experience on learning effect and percevied risk. The product involvement and the sequential combination of consumer experience on learning effect and percevied risk also existed an interaction. 耿慶瑞 2005 學位論文 ; thesis 126 zh-TW |
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碩士 === 國立臺北科技大學 === 商業自動化與管理研究所 === 93 === According to vividness, interactivity, telepresence and persuasion routes, the study divided virtual experience website into four types, which were education, aesthetic, entertainment and escapism. Then conducted experiment method to investigate the impact of the combination of four types of virtual experience and direct or indirect experience on learning effect and percevied risk. When consumers with differnet degree of NFT, their cognitions to evaleuate product was different. When consumers with differnet degree of product involvement, their ways to search information and selection persusion route was different. Therefore, my research takes NFT and product involvement as moderators.
As the result of the experience, we found escapism experience in combination with indirect experience have the highest impact on learning effect and percevied risk. There existed an interaction between NFT and the sequential combination of consumer experience on learning effect and percevied risk. The product involvement and the sequential combination of consumer experience on learning effect and percevied risk also existed an interaction.
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author2 |
耿慶瑞 |
author_facet |
耿慶瑞 Yu-I Yang 楊郁儀 |
author |
Yu-I Yang 楊郁儀 |
spellingShingle |
Yu-I Yang 楊郁儀 The Impact of Need for Touch and Product Involvement on the Learning Effect and Perceived Risk of the Sequential Combination of Consumer Experiences |
author_sort |
Yu-I Yang |
title |
The Impact of Need for Touch and Product Involvement on the Learning Effect and Perceived Risk of the Sequential Combination of Consumer Experiences |
title_short |
The Impact of Need for Touch and Product Involvement on the Learning Effect and Perceived Risk of the Sequential Combination of Consumer Experiences |
title_full |
The Impact of Need for Touch and Product Involvement on the Learning Effect and Perceived Risk of the Sequential Combination of Consumer Experiences |
title_fullStr |
The Impact of Need for Touch and Product Involvement on the Learning Effect and Perceived Risk of the Sequential Combination of Consumer Experiences |
title_full_unstemmed |
The Impact of Need for Touch and Product Involvement on the Learning Effect and Perceived Risk of the Sequential Combination of Consumer Experiences |
title_sort |
impact of need for touch and product involvement on the learning effect and perceived risk of the sequential combination of consumer experiences |
publishDate |
2005 |
url |
http://ndltd.ncl.edu.tw/handle/v4bs8x |
work_keys_str_mv |
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