Exaggerative Mesh Animation Retargeting using Cartoon Sequence
碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 94 === Making computer animation has always been a complicated and time consuming job. Traditionally, animation is achieved by first constructing a skeleton on the given mesh, and then by adjusting the skeleton to generate a sequence of poses by which interpolates an...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2006
|
Online Access: | http://ndltd.ncl.edu.tw/handle/46023682800449812349 |