Exaggerative Mesh Animation Retargeting using Cartoon Sequence

碩士 === 國立成功大學 === 資訊工程學系碩博士班 === 94 === Making computer animation has always been a complicated and time consuming job. Traditionally, animation is achieved by first constructing a skeleton on the given mesh, and then by adjusting the skeleton to generate a sequence of poses by which interpolates an...

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Bibliographic Details
Main Authors: Jin-Lung Lin, 林金龍
Other Authors: Tong-Yee Lee
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/46023682800449812349