A dynamically reconfigurable shader unit for vertex and pixel processing
碩士 === 國立交通大學 === 資訊科學與工程研究所 === 94 === In vertex and pixel processing, the workloads of vertices and pixels vary greatly during run time. However, in fixed resource allocation between vertex shaders and pixel shaders, many vertex or pixel shaders may be idle while the other type of shaders are insu...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2006
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Online Access: | http://ndltd.ncl.edu.tw/handle/81764525213462656838 |