Hardware Design, Integration, and Verification of Geometry Engine in 3D Graphics
碩士 === 國立中山大學 === 資訊工程學系研究所 === 94 === 3D graphics pipeline can be divided into two subsystems: geometry subsystem and rendering subsystem. In this thesis, the geometry subsystem is implemented based on the specification of OpenGL ES. The major operations in the geometry subsystem are transformation...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2006
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Online Access: | http://ndltd.ncl.edu.tw/handle/21242830312250703113 |