Hardware Design, Integration, and Verification of Geometry Engine in 3D Graphics

碩士 === 國立中山大學 === 資訊工程學系研究所 === 94 === 3D graphics pipeline can be divided into two subsystems: geometry subsystem and rendering subsystem. In this thesis, the geometry subsystem is implemented based on the specification of OpenGL ES. The major operations in the geometry subsystem are transformation...

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Bibliographic Details
Main Authors: Ting-Yun Huang, 黃婷筠
Other Authors: Shen-Fu Hsiao
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/21242830312250703113