Summary: | 碩士 === 國立臺北教育大學 === 兒童英語教育學系碩士班 === 95 === ABSTRACT
The purposes of this study aimed to explore the real condition and effects of alphabet game teaching by incorporating nineteen games into English alphabet instruction for the third grader, and to investigate the difficulties in the process and the solving methods. Based on a case study, the subjects were 34 students in a third grade class taught by the researcher. Throughout one-semester research, the data were collected and analyzed by means of classroom observation, interviewing the students, reflective journal, and document analysis.
The results and findings of this study were as follows:
1.By incorporating games into English alphabet instruction, the researcher found out the interaction between the teacher and students, students’ reaction on English learning, and their performance different to normal English class.
2. Putting the game teaching of alphabet into practice had eight significant advantages both on teaching and learning aspects:
(1) Promoting the students’ participation in English learning.
(2) Lowering IRE model in traditional English class.
(3) Increasing interaction between the teacher and students.
(4) Promoting students’ communicative competence.
(5) Examining learning impacts, and achieving the objective of practice repeatedly.
(6) Accelerating the students’ intellectual development.
(7) Improving social ability.
(8) Elaborating the multi-intelligence.
3.The researcher encountered and finally solved some difficulties in alphabet instruction, great level differences among students, and game teaching.
Based on the results, the suggestions for English instruction and further study were proposed.
Keywords:game teaching,English alphabet instruction,case study
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