Study of Human Visual Adaptation Based on Shader Technology in Real-Time 3D Rendering

碩士 === 國立臺北教育大學 === 玩具與遊戲設計研究所 === 94 === Due to the fast development of hardware and graphic technologies, the transforming, lighting, and texturing in fix rendering pipeline can be replaced with programming shader used in some rendering graphic technologies and plentiful graphic effects in real-ti...

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Bibliographic Details
Main Authors: Shih-Ying Chen, 陳思穎
Other Authors: Ping-Lin Fan
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/73351392900275735879