Study of Human Visual Adaptation Based on Shader Technology in Real-Time 3D Rendering

碩士 === 國立臺北教育大學 === 玩具與遊戲設計研究所 === 94 === Due to the fast development of hardware and graphic technologies, the transforming, lighting, and texturing in fix rendering pipeline can be replaced with programming shader used in some rendering graphic technologies and plentiful graphic effects in real-ti...

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Bibliographic Details
Main Authors: Shih-Ying Chen, 陳思穎
Other Authors: Ping-Lin Fan
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/73351392900275735879
Description
Summary:碩士 === 國立臺北教育大學 === 玩具與遊戲設計研究所 === 94 === Due to the fast development of hardware and graphic technologies, the transforming, lighting, and texturing in fix rendering pipeline can be replaced with programming shader used in some rendering graphic technologies and plentiful graphic effects in real-time 3D environment also can be achieved. In this study, a method which simulating the human visual system for lighting adaptation with the pupil of the eyes has been proposed. This study integrates the related graphic techniques, such as High Dynamic Range Image (HDRI)、tone reproduction and the human visual system, with the vertex shader and the pixel shader to simulate the lighting adaptation effect in the human visual system. A visual 3D rendering environment, built with vertex and pixel shader, which can produce effect with scenes changing in dark and light cases. This study simulates the dazzling light and the human visual system for light adapting with multiple-pass rendering technique. Comparing with the method proposed by Reinhard et al., this study improves the deviation in varieties of color, and separates the lighting adaptation range from the original system to achieve more real effect.