Pricing Strategies of Online Games in Taiwan

碩士 === 國立臺灣大學 === 國際企業學研究所 === 94 === Pricing strategy for strong network product such as online games is difficult. Qualitatively, we all know if we increase the product’s price, there will be fewer buyers, and vice versa; however, to quantitatively set the optimal price for online games is not eas...

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Main Authors: Li-Han Chen, 陳立漢
Other Authors: 巫和懋
Format: Others
Language:en_US
Online Access:http://ndltd.ncl.edu.tw/handle/50435791478385712399
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spelling ndltd-TW-094NTU053200872015-12-16T04:38:40Z http://ndltd.ncl.edu.tw/handle/50435791478385712399 Pricing Strategies of Online Games in Taiwan 線上遊戲的價格策略 Li-Han Chen 陳立漢 碩士 國立臺灣大學 國際企業學研究所 94 Pricing strategy for strong network product such as online games is difficult. Qualitatively, we all know if we increase the product’s price, there will be fewer buyers, and vice versa; however, to quantitatively set the optimal price for online games is not easy - the complexity arises from the network interactions between players and complicated human behaviors. In order to solve this pricing difficulty, we have constructed a simulation framework to analyze the impacts of different pricing strategies for online games under various scenarios. This simulation framework is based on agent-based simulation technique, and the behavioral attributes of player agents are obtained by conducting the survey from the target consumers. We have demonstrated that, under certain simplifications and assumptions, our experimental approach provides some interesting results on the pricing strategy issues for online games. 1. The optimal price always exists. 2. Choice of pricing scheme is heavily influenced by service variable cost. 3. While reaching certain level of product interest, there is no need to spend more money on advertising. 4. Increasing social network size or introducing expansion pack helps to extend the product life cycle and improves profit. 5. Within certain simulation scope, the competition only partitions the market share, and the stronger product does not overpower the weaker one. 6. As competition intensifies, the stronger products will easily crash the weaker product. Finally, we have encountered interesting Chaos-like behavior in our simulations – small differences in the earlier process can cause dramatically different outcomes. 巫和懋 學位論文 ; thesis 86 en_US
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language en_US
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description 碩士 === 國立臺灣大學 === 國際企業學研究所 === 94 === Pricing strategy for strong network product such as online games is difficult. Qualitatively, we all know if we increase the product’s price, there will be fewer buyers, and vice versa; however, to quantitatively set the optimal price for online games is not easy - the complexity arises from the network interactions between players and complicated human behaviors. In order to solve this pricing difficulty, we have constructed a simulation framework to analyze the impacts of different pricing strategies for online games under various scenarios. This simulation framework is based on agent-based simulation technique, and the behavioral attributes of player agents are obtained by conducting the survey from the target consumers. We have demonstrated that, under certain simplifications and assumptions, our experimental approach provides some interesting results on the pricing strategy issues for online games. 1. The optimal price always exists. 2. Choice of pricing scheme is heavily influenced by service variable cost. 3. While reaching certain level of product interest, there is no need to spend more money on advertising. 4. Increasing social network size or introducing expansion pack helps to extend the product life cycle and improves profit. 5. Within certain simulation scope, the competition only partitions the market share, and the stronger product does not overpower the weaker one. 6. As competition intensifies, the stronger products will easily crash the weaker product. Finally, we have encountered interesting Chaos-like behavior in our simulations – small differences in the earlier process can cause dramatically different outcomes.
author2 巫和懋
author_facet 巫和懋
Li-Han Chen
陳立漢
author Li-Han Chen
陳立漢
spellingShingle Li-Han Chen
陳立漢
Pricing Strategies of Online Games in Taiwan
author_sort Li-Han Chen
title Pricing Strategies of Online Games in Taiwan
title_short Pricing Strategies of Online Games in Taiwan
title_full Pricing Strategies of Online Games in Taiwan
title_fullStr Pricing Strategies of Online Games in Taiwan
title_full_unstemmed Pricing Strategies of Online Games in Taiwan
title_sort pricing strategies of online games in taiwan
url http://ndltd.ncl.edu.tw/handle/50435791478385712399
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