Skeleton-driven Animation Transfer based on Consistent Volume Parameterization

碩士 === 國立臺灣大學 === 資訊管理學研究所 === 94 === To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character''s skeleton, paint its binding weights, and adjust its key-poses. Therefore, systems...

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Bibliographic Details
Main Authors: Yen-Tuo Chang, 張硯拓
Other Authors: Bing-Yu Chen
Format: Others
Language:en_US
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/40149050223699730997