Skeleton-driven Animation Transfer based on Consistent Volume Parameterization

碩士 === 國立臺灣大學 === 資訊管理學研究所 === 94 === To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character''s skeleton, paint its binding weights, and adjust its key-poses. Therefore, systems...

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Main Authors: Yen-Tuo Chang, 張硯拓
Other Authors: Bing-Yu Chen
Format: Others
Language:en_US
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/40149050223699730997
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spelling ndltd-TW-094NTU053960362015-12-16T04:38:37Z http://ndltd.ncl.edu.tw/handle/40149050223699730997 Skeleton-driven Animation Transfer based on Consistent Volume Parameterization 基於一致性體積參數化之骨幹模型動畫轉移 Yen-Tuo Chang 張硯拓 碩士 國立臺灣大學 資訊管理學研究所 94 To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character''s skeleton, paint its binding weights, and adjust its key-poses. Therefore, systems and algorithms have been proposed to improve the animating pipeline in both efficiency and quality concern. Hence, we propose an animation transfer system in this thesis to take a well-edited character animation as the input. Then, the system can transfer the skeleton, binding weights, and other attributes of the given character model to another static model with only few corresponding feature points specified. The transferring process is based on a mapping between the space around two character meshes. In this thesis, the mapping is called consistent volume parameterization, which inherits consistent surface parameterization. With this method, the skeleton, binding weights, and other attributes transferred by our system are nicely generated and ready to be edited. Hence, the animator can start to create a skeleton-driven animation for the new character model without any prior setting. Moreover, our system is also capable of cloning a skeleton-driven animation to several other character models which can be used in a crowd animation. Bing-Yu Chen 陳炳宇 2006 學位論文 ; thesis 68 en_US
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description 碩士 === 國立臺灣大學 === 資訊管理學研究所 === 94 === To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character''s skeleton, paint its binding weights, and adjust its key-poses. Therefore, systems and algorithms have been proposed to improve the animating pipeline in both efficiency and quality concern. Hence, we propose an animation transfer system in this thesis to take a well-edited character animation as the input. Then, the system can transfer the skeleton, binding weights, and other attributes of the given character model to another static model with only few corresponding feature points specified. The transferring process is based on a mapping between the space around two character meshes. In this thesis, the mapping is called consistent volume parameterization, which inherits consistent surface parameterization. With this method, the skeleton, binding weights, and other attributes transferred by our system are nicely generated and ready to be edited. Hence, the animator can start to create a skeleton-driven animation for the new character model without any prior setting. Moreover, our system is also capable of cloning a skeleton-driven animation to several other character models which can be used in a crowd animation.
author2 Bing-Yu Chen
author_facet Bing-Yu Chen
Yen-Tuo Chang
張硯拓
author Yen-Tuo Chang
張硯拓
spellingShingle Yen-Tuo Chang
張硯拓
Skeleton-driven Animation Transfer based on Consistent Volume Parameterization
author_sort Yen-Tuo Chang
title Skeleton-driven Animation Transfer based on Consistent Volume Parameterization
title_short Skeleton-driven Animation Transfer based on Consistent Volume Parameterization
title_full Skeleton-driven Animation Transfer based on Consistent Volume Parameterization
title_fullStr Skeleton-driven Animation Transfer based on Consistent Volume Parameterization
title_full_unstemmed Skeleton-driven Animation Transfer based on Consistent Volume Parameterization
title_sort skeleton-driven animation transfer based on consistent volume parameterization
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/40149050223699730997
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