An Integrated Marketing Communication (IMC) Effect Study of Free On-line Game: Taking “Crazy Arcade” as an example

碩士 === 銘傳大學 === 傳播管理研究所碩士在職專班 === 95 === Free on-line games became a new trend in recent on-line game market. At 2006, more than 80% new-launched on-line games were free in Taiwan. Actually free on-line game is not absolute free. The users need to pay extra money to experience advanced game features...

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Bibliographic Details
Main Authors: Chung-Min Liu, 劉忠敏
Other Authors: 作者未提供
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/b57633