Design of a Banked Texture Cache for Graphic Processing Unit
碩士 === 國立交通大學 === 資訊科學與工程研究所 === 95 === In modern Graphic Processing Unit (GPU), texture filter needs several texels (element of texture) to compute the final color in screen. The requested texels of texture filtering may be in different cache lines or discontinuous position of a cache line. This ma...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2007
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Online Access: | http://ndltd.ncl.edu.tw/handle/61379681494177231642 |