Texture Tiling Using Automatic Polycube-Maps and Wang Tiles

碩士 === 國立交通大學 === 資訊科學與工程研究所 === 95 === In mapping textures onto 3D models, it is essential to eliminate the presence of seams and avoid excessive distortions. In the past, cube maps provide a method for seamless texture mapping. However, the shape of the 3D model should resemble cubic shape. Polycu...

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Bibliographic Details
Main Authors: Chen-Yu Lin, 林震雨
Other Authors: Zen-Chung Shih
Format: Others
Language:en_US
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/53499318658075396237
Description
Summary:碩士 === 國立交通大學 === 資訊科學與工程研究所 === 95 === In mapping textures onto 3D models, it is essential to eliminate the presence of seams and avoid excessive distortions. In the past, cube maps provide a method for seamless texture mapping. However, the shape of the 3D model should resemble cubic shape. Polycube-maps whose shape of the polycube is similar to the given mesh not only breaks this restriction but also decreases the distortion. However, it needs user to involve and spend extra time. Therefore, we propose an approach that combines polycube-maps and Wang tiles to generate texture mapping. The polycube is constructed automatically and a tiling mechanism is used to fill the tiles on the polycube. Finally, we accomplish seamless texture mapping between 3D model and polycube.