Summary: | 碩士 === 國立交通大學 === 資訊科學與工程研究所 === 95 === In mapping textures onto 3D models, it is essential to eliminate the presence of
seams and avoid excessive distortions. In the past, cube maps provide a method for
seamless texture mapping. However, the shape of the 3D model should resemble
cubic shape. Polycube-maps whose shape of the polycube is similar to the given mesh
not only breaks this restriction but also decreases the distortion. However, it needs
user to involve and spend extra time. Therefore, we propose an approach that
combines polycube-maps and Wang tiles to generate texture mapping. The polycube
is constructed automatically and a tiling mechanism is used to fill the tiles on the
polycube. Finally, we accomplish seamless texture mapping between 3D model and
polycube.
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