Real-Time Translucent Rendering using Texture Space Importance Sampling
碩士 === 國立交通大學 === 多媒體工程研究所 === 95 === We present a novel approach for real-time translucent rendering by using the texture space of the model surface, which is achieved from surface parameterization. We convert the integration over a 3D model surface into an integration over a 2D texture space. We a...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2007
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Online Access: | http://ndltd.ncl.edu.tw/handle/18954791536542921331 |