Real-Time Translucent Rendering using Texture Space Importance Sampling

碩士 === 國立交通大學 === 多媒體工程研究所 === 95 === We present a novel approach for real-time translucent rendering by using the texture space of the model surface, which is achieved from surface parameterization. We convert the integration over a 3D model surface into an integration over a 2D texture space. We a...

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Bibliographic Details
Main Authors: Chih-Wen Chang, 張志文
Other Authors: Jung-Hong Chuang
Format: Others
Language:en_US
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/18954791536542921331