Study on Learning Behaviors and Performance of Kids in Computer Games --A Case Study with Butterfly Ecology

碩士 === 國立臺南大學 === 數位學習科技學系 === 95 === The purpose of this study is to combine the characteristics of games and networked learning to create a computer game and investigate learning behaviors and performance of kids in the game. The game of the study uses butterfly ecology as the learning topic. The...

Full description

Bibliographic Details
Main Authors: Shu-fen Ko, 柯淑分
Other Authors: Chi-Syan Lin
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/81689540315736066874