Hardware Architecture Design and Implementation ofUniversal Vertex/Pixel Shader for 3D Graphics System
碩士 === 臺灣大學 === 電子工程學研究所 === 95 === 3D graphics technology, which is developed since 1960s, is widely used in animations, games, and user interfaces. For real-time graphics applications, Graphics Processing Units (GPUs) are now mainly designed for the desk-top environments. In recent years, there ar...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2007
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Online Access: | http://ndltd.ncl.edu.tw/handle/94388485679664874646 |