Hardware Architecture Design and Implementation ofUniversal Vertex/Pixel Shader for 3D Graphics System

碩士 === 臺灣大學 === 電子工程學研究所 === 95 === 3D graphics technology, which is developed since 1960s, is widely used in animations, games, and user interfaces. For real-time graphics applications, Graphics Processing Units (GPUs) are now mainly designed for the desk-top environments. In recent years, there ar...

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Bibliographic Details
Main Authors: Yu-Cheng Lin, 林昱呈
Other Authors: Shao-Yi Chien
Format: Others
Language:en_US
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/94388485679664874646