From the Flow Experience of the Internet Players to Explore the Relevance between Serious Leisure and Internet Addiction Disorder
碩士 === 世新大學 === 觀光學研究所(含碩專班) === 96 === The purpose of this study is to explore the flow experience produced by online game’s players in order to analyze the relevance between serious leisure and internet addiction disorder. The skills and challenges of game’s players are classified into mental...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2008
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Online Access: | http://ndltd.ncl.edu.tw/handle/9rcuk6 |