Generation of Adaptive Opponents for a Predator-Prey Game
碩士 === 亞洲大學 === 資訊與設計學系碩士班 === 96 === Computer-controlled opponents in a computer game are often controlled by a lot of scripts. However, writing scripts needs a long period of trial and error and is usually tedious to game developers. Besides, the tactics of computer-controlled opponents are often...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2008
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Online Access: | http://ndltd.ncl.edu.tw/handle/49008898459383656154 |