A computer game as a context for supporting generalization and justification in non-routine mathematical problem solving
博士 === 國立臺灣師範大學 === 資訊教育學系 === 97 === The purpose of this study was to explore the effects of multiple solution methods and elaborative reflection prompts on ninth graders’ generalizations and justifications in routine and non-routine problem solving. The Frog Leaping Computer Game was used as the c...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2009
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Online Access: | http://ndltd.ncl.edu.tw/handle/2y57uq |