The Player’s Motivation and Collection Behavior of the Trading Card Arcade Game
碩士 === 元智大學 === 資訊傳播學系 === 97 === Thanks to the new playing mode of mixing real card collection with virtual game, the arcade game has achieved a remarkable success from non-gamble arcade market since 2003. Especially, the game “Sangokushi Taisen” is one of the most popular model and is also very re...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2009
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Online Access: | http://ndltd.ncl.edu.tw/handle/50957284191257427674 |