A comparative study of integrating PowerPoint Game and WebQuest into fourth-grade class:The influence on students’ creativity
碩士 === 國立新竹教育大學 === 教育學系碩士班 === 98 === The purpose of this study was to compare two ways of integrating technology into 4th grade classrooms in order to see which way can better improve students’ creativities. By comparing the student-centered strategy "PowerPoint Game" with the teacher-ce...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2010
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Online Access: | http://ndltd.ncl.edu.tw/handle/66084688219063701466 |