Software and Hardware Integration of a Programmable Floating- and Fixed-Point Vertex Shader
碩士 === 國立中山大學 === 資訊工程學系研究所 === 98 === OpenGL ES 2.0 programmable 3D graphics pipeline is the current new standard for embedded graphics processor designs. The programmable vertex shader replaces the geometry operations in the previous fixed-function graphics pipeline and provides more flexible APIs...
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2010
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Online Access: | http://ndltd.ncl.edu.tw/handle/37148702760864341777 |