Software and Hardware Integration of a Programmable Floating- and Fixed-Point Vertex Shader

碩士 === 國立中山大學 === 資訊工程學系研究所 === 98 === OpenGL ES 2.0 programmable 3D graphics pipeline is the current new standard for embedded graphics processor designs. The programmable vertex shader replaces the geometry operations in the previous fixed-function graphics pipeline and provides more flexible APIs...

Full description

Bibliographic Details
Main Authors: Li-Yao Chen, 陳立堯
Other Authors: Shen-Fu Hsiao
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/37148702760864341777