An Influencing Factors Analysis of the Willingness of Mobile Game
碩士 === 輔仁大學 === 資訊管理學系 === 99 === Recently, portable entertainment devices are hot because they created a new world in mobile markets and hided substantial business benefits. In the past of mobile game’s studies, they often use Technology Acceptance Model (TAM) and Innovation Diffusion Theory (IDT)...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2011
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Online Access: | http://ndltd.ncl.edu.tw/handle/07585720091529971865 |